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41 tracks • 86 minutes • September 13, 2018
"Where there is light, there must be shadow."
Lamplight City is a game I found "evocative" in every sense of the word. The name alone conjures up ominous scenes and sounds, the artwork opens up a window into a dystopian world, and through this setting a story of mystery, murder and the macabre comes to life.
Getting to work on a project like this that is so innately inspirational is one of the true joys of being a composer. Here it's less my job to create a score and more so to discover what the game is meant to sound like. And after picturing the city streets and imagining the characters going about their lives, pieces of the puzzle started to fall in place: a triangle for the flickering of a street light, tremelo and pizzicato strings for the dark alleyways, an unsettling harp for the unbreakable bond between our two detectives, Miles Fordham and Bill Leger. To have such associations flow so seamlessly is not a testament to the skill of a composer but rather the integrity of the world they come to inhabit with their music.
Though I may have written the score, I share much of that credit with developer Francisco Gonzalez, for without his vision and encouragement to experiment, I don't think I would have ended up with anything close to what I have today. I only hope my music shows what a wonderful time I've had with this collaboration and how thankful I am to be a part of this game.
-Mark Benis
Grundislav Games is developing Lamplight City for PC, due for release in 2018. http://www.grundislavgames.com/